Click Here To Discover Part 2 Of Rene's Amazing Journey to Le Mans - Part 1 Can Be Found Here
Audi factory driver and Project CARS handling and physics consultant René Rast went one step closer on Wednesday to claiming the only blue ribbon endurance race that has so far eluded him when we claimed LMP2 pole for the Jota Sport-run G-Drive ORECA squad for Saturday’s 24 Hours of Le Mans. He will start ninth overall.
His first flying lap saw him out-qualify Nelson Panciatici in the Baxi DC Racing Alpine by a slim 0.007s. Unsatisfied with the margin, René went out again late in the session and laid down a 3m36.605s, almost a full second ahead of Panciatici, and the only LMP2 car to dip into the 36s. René, though, isn’t a big believer in that one perfectly connected lap.
Click Here To Discover Part 2 Of Rene's Amazing Journey to Le Mans - Part 1 Can Be Found Here
Slightly Mad Studios, in partnership with Audi, and CXC Simulations, is proud to bring the simulated 24 Hours of Le Mans to four Audi City locations around the world – Paris, Berlin, Moscow, and Beijing – on June 18 and 19. VIP attendees at Audi’s Le Mans parties will experience this legendary endurance race like never before, featuring Virtual Reality powered by Oculus headsets combined with CXC Simulations’ full-motion simulator rigs.
You can watch the action live from your home or work as the four connected multiplayer cities host ‘The 24 Minutes of Le Mans’, a scaled-down VR endurance race in Project CARS featuring some of Audi’s best pro racing drivers from the DTM series.
What do the 24 Hours at Daytona, Spa, the Nürburgring, and Le Mans have in common? If you’re René Rast, you’ve notched up class wins in each of these legendary endurance races … every one, that is, except for Le Mans. And that, René says, is set to change come 4PM on June 19
It’s a long ride from speedy Le Mans to sleepy Minden, a provincial town in northern Germany that has slumbered through much of the last millennium. René Rast recalls being six or seven when his dad first brought him here to the local kart track. A spark was fired on that seldom-used kart track that day, both in the mini-motor and the mind of the small boy; soon enough, those initial “laps for fun” turned into laps for wins.
Click Here To Read More And Discover René's Amazing Story
Experience the inspirational story of a race car driver’s battle to beat cerebral palsy and his quest to achieve his racing dreams in Inspired to Drive - The Nicolas Hamilton Story.
Inspired to Drive - The Nicolas Hamilton Story is the true story of how a kid born with cerebral palsy went on to swap his wheelchair for the seat of a race car in the cut-throat world of motorsport.
Nicolas Hamilton always aspired to follow his brother, 3-time Formula One World Champion, Lewis Hamilton, into motor racing. Born with a disability that severely impacted his ability to even walk, much less control a car on the limit, Nicolas had to overcome incredible odds.
He used those obstacles to inspire himself. Training for years on a simulator, he allowed nothing to stand in the way of achieving his dream. His remarkable success is why Nicolas Hamilton is #DrivenToInSpire us all.
Experience Nicolas Hamilton’s work yourself in Project CARS’ Game of the Year Edition now.
This weekend, the Team SMS-R driver for Round 2 of the Time Attack Championship was Creative Director, Andy Tudor.
With bad weather forecast and a first-time experience at Pembrey for both the championship and drivers, Team SMS-R were heading into the unknown...
PHOTO CREDIT: RICH SAMS PHOTOGRAPHY
In the second part of our Time Attack Round 1 diary, find out how Senior Producer Dave Bramhall fared when it came to the final Race session of the day...
Feature Update 11.0 is now available on PC, adding a host of Virtual Reality improvements as well as full HTC Vive support.
SteamVR's room customization option is now available when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS-themed custom backgrounds that the Driver Network come up with.
We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controller and Gamepads.
Last weekend, Slightly Mad Studios celebrated the launch of Project CARS: Game of The Year Edition at London Motor Show. After a long hiatus, the Motor Show was back in England’s capital at Battersea Evolution. It was a baking hot day in Battersea Park, bringing in a ton of car fans, racing fans, families and sim-racers to the show.
Along with all of the awesome cars, tracks and new features in the Game of The Year Edition, it was also a chance for celebrities, pro drivers and the public to experience racing in Oculus Virtual Reality for the first time. The queues for our two Vesaro motion sim-racing rigs were huge all weekend, starting with the VIP evening on Thursday.
The most authentic, beautiful, intense, and technically-advanced racing game on the planet just got better. Twelve months after Project CARS took the virtual racing world by storm, Project CARS‘ Game Of The Year Edition is now available.
The Game Of The Year edition is a celebration and a thank you to the racing community around the world. Project CARS has grown hugely via its On Demand and Esports programs, and is the leading racing title in new technologies such as 12K and Virtual Reality.
Featuring all the elements that made the original core experience a runaway success, the Game Of The Year Edition adds even more to what is already the definitive racing sim:
In addition, the Game Of The Year Edition features two distinctive and exclusive items:
The Project CARS Game Of The Year edition is now available on the PC, Playstation 4, and Xbox One.
Existing owners of Project CARS that want to round out their content package can now purchase the Pagani Nürburgring Endurance Expansion via Project CARS' ON DEMAND programme.
For Round 1 of the Time Attack Championship, Senior Producer Dave Bramhall was the Team SMS-R guinea pig tasked with practicing the Cadwell Park circuit in Project CARS and then taking it on in real life with the hope of potentially coming home with some Championship Points.
Find out how it all went down in his own words...
Nicolas Hamilton played a pivotal role in helping shape Project CARS into the authentic racing experience you can enjoy every day at home: the British racing ace has been assisting the development staff with his vast motorsports knowledge in his role as Project CARS Handling Consultant.
In an upcoming short film, Nicolas talks about how sim racing allowed him to pursue his dream of becoming a racing driver, and how Project CARS’ Game Of The Year Edition is pushing into new realms such as Virtual Reality and Esports to further prove itself as the most authentic, beautiful, intense, and technically-advanced racing game on the planet.
You can take a little glimpse into Nicolas' journey in the virtual racing world in the teaser video below, the full version of the short film will be available soon!
All Project CARS gamers are invited to try out Mercedes-Benz newest motorsports weapen as the brand new Mercedes-AMG GT3 has joined Project CARS' spectacular GT3 class!
Part of Project CARS' ON DEMAND programme, the car is available for free to all Project CARS players across all platforms now!
The Mercedes-AMG GT3 is aiming to fill the footsteps of Mercedes-Benz ultra-successful AMG SLS GT3 car that clinched victories in all major sports car racing series and endurance racing events based on the FIA’s GT3 rule book.
Like its predecessor, the new AMG GT3 is powered by a normally-aspirated 6.3 liter V8 engine, delivering an excess of 500hp of power. Extensive usage of carbon materials allowed Mercedes to keep their newest GT3 challenger well under the FIA GT3 rulebook’s minimum weight of 1300 kilograms.
The lightweight approach does not mean any corners have been cut in terms of technology though as the ultra-wide AMG GT3 boasts everything that is needed to be competitive in international GT3 racing, including a six-speed sequential gearbox, carbon front and rear diffusors and an adjustable rear wing.
In 2016, Project CARS will continue to blur the lines between gaming and reality by extending the existing SMS-R (SMS Racing) initiative into the world of Time Attack.
Originating on the race tracks of Japan, Time Attack has risen to become one of the most significant and engaging motorsport phenomenon’s of our time. Captivating audiences and inspiring an entire generation of petrol heads from around the globe to set about nailing down the quickest lap on a given day, Time Attack defines the art of purposeful car modification by crowning aftermarket tuning champions and embracing the complete spectrum of tuning levels from a part-time racer to full blown record smashing circuit monsters.
Introduced in in 2006, the UK Time Attack Championship has grown into the largest and most professional Time Attack event in the world.
Operating at the UK’s leading racing circuits, the Time Attack Championship operates a calendar running between April and November whereby drivers accumulate points from each round based on lap times and a Champion is ultimately crowned at the end of the year.
Join the Slightly Mad Studios team as we celebrate the release of Project CARS Game Of The Year Edition at the London Motor Show.
Attendees to Battersea Evolution (May 6th - 8th) will be able to play Project CARS Game Of The Year Edition in both virtual reality and full motion as we bring two Vesaro rigs and Oculus Rift headsets to the show for players to experience the game like never before!
We'll also have a Top Driver Leaderboard on-site for those wanting to test their mettle against the racing pros, and if you have a copy of Project CARS already there'll be members of the dev team as well as Ben Collins on hand to sign them too.
For more info on the London Motor Show, check out this great overview by Tiff Needell..
Project CARS will be releasing in Japan for the first time on June 9th.
This special Perfect Edition contains the same content as the Game Of The Year Edition along with complete Japanese translation...
Additionally, Japanese fans will also be able to get hold of the following bonuses...
Project CARS Perfect Edition releases June 9th 2016 in Japan on PlayStation 4.
Today is Draft Day meaning players have until midnight (Pacific Standard Time) on April 1st to register their team for the Logitech G Championship Series or NVIDIA Challenger Series and potentially win a prize pool of €20,000.
Check out our rundown of the leading drivers on ESL, our top picks for the #LGCS and #NCS series, and the important dates for your diary in our first Sportscast episode below!
Project CARS Game Of The Year Edition will launch May 6th on PlayStation 4, Xbox One, and PC.
Featuring all the elements that made the original core experience a runaway success, the Game of the Year Edition will add even more to what is already the definitive racing sim:
In addition, the Game Of The Year Edition will feature two distinctive and exclusive items:
The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre.
Feature Update 10.0 is now available on the PC (PS4 & Xbox One forthcoming), adding some key fixes for issues highlighted by our community, including:
• Aston Martin - DBR1-2, Vantage GTE, Vantage GT12: Tweaked cockpit exposure to better balance the world brightness when driving in cockpit view.
• Ford Falcon FG - Made the in-cockpit steering wheel static when disabled so that the digital display is still visible.
• Ford Fusion Stockcar - Fixed a damage issue, tweaks to setups so car is less likely to go on two wheels.
• Dallara DW12 Indycar - Tweaks to setups so car is less likely to go on two wheels.
• Fixed an issue where, if the player pits on the final lap and only closes the pit board after crossing the place in the pitlane where the finish line is (but before the post-race screen comes up), the race would fail to end.
Project CARS was created by the community and via our ON DEMAND program we’re committed to continuing that conversation with players to ensure it has the features and functionality expected by them throughout the year and beyond.
With ON DEMAND therefore, Project CARS players will continue to receive free game updates that include the following…
Already the community have been instrumental in giving us feedback on some key issues and areas for improvement so head over to our official forums and let your voice be heard on what features and improvements you’d like to see!
Slightly Mad Studios are proud to announce that Project CARS will be a key launch day title when the Oculus Rift launches on March 28th.
Already the most technically-advanced racing game on the planet supporting 12K, second screen apps, and 40+ wheels and peripherals, the world of virtual reality as made possible via the Oculus Rift now offers players the most immersive and natural perspective of the action ever.
Find out more about Project CARS in virtual reality in the full article below...
Last week we asked our fans to post their best screenshots of the US Race Car Pack vehicles on Twitter or Facebook using #PlayseatProjectCARS and we received a ton of great entries from all over the world.
Project CARS Creative Director, Andy Tudor, then chose his favourite screenshot to decide the winner. Congratulations therefore to Luis Rivera from Ohio who sent in this awesome candid pitlane photo of the Chevrolet Corvette C7.R...
"@We loved the composition of this shot, which used the photo mode camera in a creative way to create a realistic looking photo that wouldn’t look out of place in a motorsport magazine."
Great job, Luis! We will contact you via private message on Twitter to arrange your prize.