• Buy
    • On Demand
  • Info
    • Cars
    • Locations
    • Career
    • Solo Features
    • Online
    • Driver Network
    • VR
  • Esports
  • SMS-R
    • Time Attack >
      • Round 1 - Cadwell Park
      • Round 2 - Pembrey
  • Beyond Reality
  • Store
  • Media
    • Videos
    • Images
    • Music
  • Community
    • Events >
      • PlayStation Experience 2014
      • EGX 2014
      • Gamescom 2014
      • San Diego Comic Con 2014
      • Gaming Nation UK 24h
      • E3 2014
      • IFA 2013
    • Apps
    • Forums
    • Testimonials
  • Help
    • Digital Manual
    • Quickstart Guide
    • FAQ
    • Vehicle Setups Database
    • Survey

AVAILABILITY

When is Project CARS released?
Project CARS is available to buy right now!
Is there a disc version?
Yes! Project CARS is available in both disc and digital formats.
Is there a demo?
There is no demo available for Project CARS.
Will there be further content for Project CARS?
More information on this will be released soon but yes, Project CARS is built for the future so expect lots of new content coming regularly!
Why was the game delayed so long?
The scope of the game is by far the grandest and most intricately-detailed that the team have ever worked on, and has been built for the future with a great deal of depth and forward-thinking technology. Combined with the teams own high standards and determination to release the title in its most complete and polished state, and the complex nature of some last-minute issues and bugs, moving the release of the title allows the final product to be one that both matches the original vision of the team and satisfies the expectations of the understanding yet eager audience.

ABOUT

What game is Project CARS like?
Project CARS is a racing simulation so is comparable with popular console franchises Forza Motorsport and Gran Turismo whilst also providing the kind of advanced features usually reserved for PC-only simulators like iRacing and rFactor.
You guys made Shift 2 Unleashed - so is Project CARS' handling similar?
The physics, handling, force feedback, input lag, tire model, and all aspects of the handling model have been rewritten and improved, with a community of racing fans and race professionals supervising and testing them throughout. The overall result is something far more realistic and responsive.
Who is publishing Project CARS?
Project CARS is self-published by Slightly Mad Studios and distributed by Bandai Namco Games.
How many cars are going to be in the game?
We'll be releasing a full list of all cars and motorsports over the next few months. Check out the Cars page regularly!
Can we upgrade the cars?
Since the game covers such a variety of motorsports, each with their own performance restrictions, all vehicles are non-upgradable and come pre-installed with the best parts possible.
Can you tune the cars?
Yes! Project CARS has a deep tuning system with full control over all aspects of the car's performance. Troubleshoot common problems by checking with the in-game Engineer, get useful hints on technical details via the Digital Manual, and visit the dedicated Test Track to see how your changes perform out on the tarmac.
How many opponents can you play against?
  • 45 offline (depending on the grid size of the track) on all platforms
  • 16 online on PlayStation 4, Xbox One, and 32-bit PC
  • 32 online on 64-bit PC
How many tracks in the game?
Project CARS has the largest track roster of any recent racing game. Check out the full list over here!
Will there be more tracks added in future?
We'll have more info on how Project CARS is going to expand after launch, soon.

TECHNICAL

What is the min and recommended spec for the game on PC?
MINIMUM SPEC

CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM

RECOMMENDED SPEC

CPU – 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM
NB.. Specifications will be updated closer to launch. Online connection required for Multiplayer and Driver Network features.
What resolutions and frame-rate will Project CARS run at?
  • Up to 12K resolution on PC (frame-rate dependent on PC hardware)
  • 1080p, 60 frames per second on PlayStation 4
  • 900p, 60 frames per second on Xbox One
Is there a split screen mode?
In order to achieve the target of 60 frames per second, there is no split screen mode in Project CARS
Why is this game not on Xbox 360 or PS3?
The power and features of the Xbox One and PlayStation 4 allow Project CARS to be realised true to our vision without compromise.
What engine does Project CARS use?
Project CARS runs on Slightly Mad Studios' proprietary MADNESS game engine that was built specifically for next-generation platforms and is scalable to a wide variety of modern PC specifications.
Will it support DirectX 12?
This is certainly something we will investigate.
Does the game use the DUALSHOCK®4 controller in any cool way?
You'll hear Ben Collins, former Top Gear Stig, talking directly to you through the integrated speaker :-)
What is the rating for the game?
Project CARS has been given the following ratings...
Picture
Picture
Picture
Picture

SUPPORTED HARDWARE

I have a wheel! Will Project CARS support it?
Likely yes! We aim to have as many wheels usable as are supported by the platform and manufacturers. Check our list here to see if yours is compatible!
Why don't you support Wheel X or Wheel Y?
Project CARS supports any controllers, wheels, and peripherals for which there are technical assets available from either the manufacturers or platform holders.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
TERMS OF SERVICE
World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries. © 2015 Slightly Mad Studios. The names, designs, and logos of all products are the property of their respective owners and used by permission.

​External links on this website are provided as a convenience and for informational purposes only; they do not constitute an endorsement or an approval by Slightly Mad Studios of any of the products, services or opinions of the corporation or organization or individual. Slightly Mad Studios bears no responsibility for the accuracy, legality or content of the external site or for that of subsequent links. Contact the external site for answers to questions regarding its content.

✕