THE INSIDER’S GUIDE
Yorkie065 begins his weekly in-game guide to Project CARS 2 where he’ll be offering an insider’s look into the game, giving you hints, tips, and advice on how to get the most from this deep racing simulation experience.
This week, Yorkie focuses-in on the assists you can use in Project CARS 2 to create a more rewarding experience no matter your skill level.
Project CARS 2 offers an abundance of assists in-game that can be tuned in order to aid you as a novice, or make you even quicker as an experienced driver.
These assists are broken down into: Steering assistance, braking assistance, anti-lock brakes, stability control, traction control, as well as the driving line and turn indicator assists.
The latter two are aimed at helping rookies get acquainted with the rhythm of performance driving. Essentially, these two will aid the rookie understand how to drive a car at speed by indicating where to brake for turns, and which lines to take through them. If you’re unfamiliar with the nuances of performance driving, spend a few hours using these assists to get a feel of how to find the apex of a turn, and where to brake for the turns.
—Turn Indicator: The Turn Indicator is an on-screen assist to tell you what kind of corner is coming up next, indicating both its direction and severity.
Switching the Turn Indicator ON will allow its use whilst out on track. Switching the Turn Indicator OFF will disable it when driving out on track.
–Driving Line: The Driving Line draws the best line around the circuit for you to follow. When you reach a corner or braking zone, the driving line colors indicate whether you need to slow down more (red) or can easily accelerate (green).
Switching the Driving Line Assist ON will allow the use of the assist whilst out on track. Switching the Driving Line Assist OFF will disable its use when driving out on track.
More advanced assists are also available to smooth out and maximize your driving experience in Project CARS 2.
There are 3 settings that come with these in-game assists:
–Off: All 3 assists are switched OFF, and cannot be switched on when out on track.
–Full: All 3 assists are switched ON, but can be switched off and on when out on track.
–Authentic: The available driving assists will match the assists that come on the real-life car counterpart.
—Steering Assistance: Steering Assistance automatically ensures there is enough steering input to make it around any corner, while ensuring that the driver retains control of the car’s steering.
—Braking Assistance: Braking Assistance automatically ensures that the car is braking and slowing so that it can make it around any corner, while also ensuring that the driver still retains primary control over the car’s braking.
–SC: Stability Control (SC) reduces the chances of the vehicle sliding, particularly when cornering. If the beginning of a slide is detected, power is either cut, or small amounts of braking is applied to individual wheels to push the vehicle back to the desired direction, thereby regaining stability. Switching this option ON will allow you to enable or disable SC when out on track. Switching this option OFF will disable SC altogether. Authentic: The available driving assists will match the assists that come on the real-life car counterpart.
Note: Stability Control (SC) will automatically enable both ABS and TC when turned ON, as it requires both to function. Also, this SC setting may get overridden by game modes that have their own rules for assists, such as Time Trial, or Multiplayer lobbies where the host has forced the SC assist off.
–ABS: Anti-Lock Brakes (ABS) prevents the car’s wheels from locking up under braking. Switching this option to either LOW or HIGH will enable ABS and determine the assists strength (HIGH allowing less wheel lock up), but also allow you to toggle its setting when out on track. Switching this option OFF will disable ABS altogether. Stability Control will also need to be Disabled / Off in order to toggle ABS On or Off, due to the Stability Control system using ABS to help stabalize the car.
Note: This setting may get overridden by game modes that have their own rules for assists, such as Time Trial, or Multiplayer lobbies and Online Championships where the host has forced off the ABS assist.
Tune in next week for episode 2 when Yorkie will go in-depth with ICM and Pit Strategies.