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THE INSIDER’S GUIDE

In this week’s “The Insider’s Guide”, Yorkie065 explores his feelings and yours as he guides you through finding the absolute ideal feel from your Force Feedback. Naturally this feel is one that is individual to you; however, tuning the Force Feedback in Project CARS 2 is a process that involves certain universal steps that is the same for everyone.

Force Feedback replicates the forces that a driver experiences when driving a vehicle in Project CARS 2. The feel of the FFB is therefore crucial: properly setup, it will inform you as to how the vehicle is reacting in response to your inputs at the wheel. That feel, however, is personal: just like setting-up your car, how you want the car’s reactions to your input to feel through your FFB is something that changes from person to person. This guide is not about telling you what that feel should be—rather, it will talk you through how to build or tune the settings in-game to arrive at the Force Feedback feel that you’re after.

The starting point for all drivers in Project CARS 2 who are tuning their Force Feedback is to choose your “Flavour”. There are three Feedback Profiles (known as “Flavours”) in-game, and each has its own preset settings. This is where you begin the process of tuning the FFB to suit your driving style, as well as how you want the game to convey what the car is doing out on track.

—Immersive: This setting replicates the feel of road surfaces, kerbs, tyre slip, weight, and suspension movements felt through the steering wheel, and as experienced in the real world.

—Informative: This is designed to give more of a detailed feel of road surfaces, kerbs, tyre slip, weight, and suspension movements, to ensure the driver can get as much information through the FFB as possible.

—Raw: This is an unfiltered Force Feedback setting that allows you to feel the full strength of the various forces felt by drivers.

(For PC drivers, there is also the possibility of setting up a Custom setting: This is achieved by making adjustments to the Force Feedback settings in the ffb_custom.txt file [found in Documents/ProjectCARS2] and that will allow you to use your configured settings as a Custom flavour.)

Once you have decided on the type of Flavour you’re after—either by choosing each in turn and get in some laps in to experiment, or sticking with the default flavour for your wheel—you can then begin to fine-tune the feel of the FFB.
There are numerous aspects to tuning the feel, and each can be used in collaboration with the other to find that “sweet-spot” that will give you the feel that best reflects your personal needs.

—Gain: Gain determines how strongly, on a scale 0 – 100, you “feel” the Force Feedback. Adjust the Gain until you find a strength that suits your driving style. Be aware, however, that higher gain settings could result in what is known as Force Feedback clipping. This is when your FFB output is too high, and results in your wheel providing only resistance while dulling or deadening the actual detail of what you’re meant to be feeling, such as surface detail, wheel slip, and so on.

For the best results, PC-users should leave the Gain set to ‘100’ and adjust either the ‘Volume’ setting, or the strength settings in their wheel software (outside the game) to prevent clipping. For console users, you are free to reduce the Gain if you’re experiencing clipping, or if you want the Force Feedback to generally be weaker.

—Volume: Volume allows you to adjust the Force Feedback’s “weight” by altering the shape of the Force Feedback curve. Increasing the volume setting will make the wheel feel heavier, but details such as road surface and kerbs will be less pronounced. Decreasing the volume setting will make the wheel feel lighter, but details such as road surface and kerbs will be more pronounced, while not affecting their overall firmness.

—Tone: Tone is the feeling of surface detail at one end of the scale, and tyre slip at the other. The setting is an open sweep from the Aligning Torque (Mz) force at “0” (where surface detail is more pronounced, but there is less feel when it comes to tyre slip), to Side Load (Fy) force at “1” (where there is a stronger feel with respect to tyre slip, but less surface detail). Find the balance that suits your own personal preference.

—FX: FX affects the strength of surface detail. Using a higher FX setting will make the effects of surface detail—road bumps and kerbs, for instance—stronger and more pronounced, but this can also lead to clipping with larger and bigger Force Feedback spikes when the FFB is under load through cornering. By lowering the setting, or making them weaker, you can prevent clipping, and also create a smoother feeling to the Force Feedback when riding over bumps and kerbs.

Find the balance that suits your own personal preference whilst trying to avoid Force Feedback clipping during heavy cornering and kerb usage.

One final thing to note is that the Volume, Tone, and FX settings are also dependent on the Flavour you have chosen. Each flavour will have its own scaling values for each of the three options, which are set behind the scenes, but Volume, Tone, and FX work in the same way across the different flavours.

As with most things related to cars, setting-up a Force Feedback setting that gives you that perfect feel can be tricky and time-consuming. Fortunately, there are short-cuts which, as with most things related to cars, amounts to someone else doing the hard work! These additional highly recommended resources, along with Yorkie065’s Insider’s Guide video, should see you well on your way to creating the perfect Force Feedback feel for your individual and personal requirements.

–Jack Spades FFB Custom Files (PC Only)

–Rantam’s Force Feedback Spreadsheet.

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