Previously in the Insider’s Guide series, Episode 19 we dived into the basics of overtaking, taking a look at positioning and what you can do to increase your chances of sticking a successful overtaking move on your opponent without making contact.

In this week’s episode, we’ll be taking a look at some of the advanced manoeuvres you can perform to gain positions.

Forcing Your Opponent Into A Mistake

This one comes with a slight element of risk but is a cheeky way to gain a position from your opponent. This is typically best done in corners or situations where there is potential for a pass to be made and/or the corner is tricky to navigate. The risk is if your opponent gets it very wrong, you could end up getting collected in their mistake so be prepared.

When following your opponent and approaching a braking zone, you want to move over slightly in order to try and distract their eyes from the corner ahead. The most common is moving your car slightly off the racing line to the inside as if you’re going to try and pass into the corner. Doing this could potentially lead to your opponent looking to see what you’re doing in their mirrors, and therefore misjudging the braking zone and corner itself, causing them to run deep, run wide, or carry too much speed through, potentially allowing you an opportunity to pass at the exit.

The key here, though, is that once you have moved slightly to distract your opponent, you need to have given yourself time to tuck back onto the racing line and actually make the corner. You don’t want to be following your opponent off the road, so don’t deviate or move around too much otherwise you may end up distracting yourself.

Poking Your Nose In

This one comes with more risk than the first as you’re essentially putting the outcome of the overtake fully in your opponents’ hands.

As you come into the braking zone, move out from your opponent’s slipstream and try to get on the inside of your opponent before the apex. If you manage to get here and are slowing quick enough to make the apex yourself, then you’re in a good position.

Now it’s all down to what your opponent does next:

  • They turn into the corner and squeeze you on the apex. Now there is a high chance of contact and in brushing wheels or body panels. In that event, they will likely be the ones to come out worse given their position on the track. There is, however, also a chance that you could end up being spun too, so keep this in mind and be prepared to back out.
  • They give you room on the inside and give up the corner, allowing you to overtake.

This is a move that the late Ayrton Senna was famous for, putting his car in a position that essentially forces your opponent to make a simple and almost instinctive choice: surrender the corner to avoid contact or risk their race with unavoidable contact.

It is a dangerous one, so only use this on drivers you know you can trust, and don’t do it from too far back.

Throwing A Dummy / Fake Move

Throwing a dummy is used in the real world by some drivers in order to try and gain the inside line when your opponent has already moved to defend it.

As you race down the straight and picking up the slipstream you’ll want to start looking to one side of your opponent. If they’re defending the inside line, you will want to move towards the outside in an attempt to pull them across the track with you. If they do so, this will free up space on the inside for you to switch back across behind them to take up a position on their inside before the braking zone. You’re essentially trying to force your opponent into where you want them to be by moving yourself behind them to try and cover you.

Timing is key as you don’t want to make it too obvious, you want to do it at just the right time before the braking zone so that once your opponent has fallen for the dummy and you’re in the position you want, they are committed to their line. You also don’t want to be doing it too close to your opponent to avoid contact, as this is typically done at high speed which could lead to big impacts with other drivers or walls.

The Switchback

This is a classic move that is used a lot, typically on slow corners such as hairpins, but can be performed near enough in any corner other than high-speed sweepers.

This move is most effective when your opponent has already covered the inside line approaching a corner. Instead of fighting for the inside, take up a position on the racing line on their outside. Brake at your normal point but bleed off just a tiny bit extra speed and turn in a tad later than you usually would so you switchback in behind your opponent to their inside on the exit. Straighten up your exit and get on the power, hopefully out-dragging your opponent in the traction zone to pull ahead and take the place.

The key is setting yourself up for an ideal exit. You should be getting on the throttle whilst your opponent is still turning through the corner which allows you to pull ahead. Just make sure that, when switching back underneath your opponent, you don’t clip the rear of their car. On some tracks, this can be done through multiple corners, switching back and forth if you weren’t successful the first time.

So there you have some of the more advanced overtaking manoeuvres that you can use on your opponents when you’re out on track and don’t necessarily have the textbook move down the inside available to you.

Reading how to do it is one thing but watching how it is done gives a lot more insight. So strap in and enjoy Yorkie065 demonstrating these moves in this week’ episode of the Insider’s Guide for Project CARS 2 series.

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