Driving Seat Blog #8

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In this week’s Blog, get a free copy of MotorSport Magazine, family ties are racing ties, plus, you vote for your favourite British track! Free Digital Issue of MotorSport Magazine Who says we don’t give you stuff on this blog? You’ve raced them in Project CARS 3, now it’s time to discover their history. Read […]

Driving Seat Blog #7

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This week, we go big in Japan, catch up with Nissan’s one-off Proto, and ask super-mod’ Konan about what’s happening in the CARS world … Since the last blog entry, we’ve released Update 4, a free track, and the third DLC for Project CARS 3. If you missed it, you can watch the official “Power […]

Driving Seat Blog #6

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This week’s blog features the upcoming free track preview, and…oh yes—that news! Welcome back! Or at least, we’re back—hopefully you’ve been there this whole-time racing Project CARS! We’ve been out for a while due to a few…things…happening in the background. (In case you missed it while recovering from an online smash-fest, here’s that news.) What […]

Road Legends That Changed the World: the Ferrari LaFerrari in Project CARS 3

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There are cars, sports cars, supercars, and hypercars. And then there is the absolute zenith of possible performance in a street-legal car. And the car that is in the list for Top Ten greatest cars ever made. A Ferrari so special they named it twice … Ferrari LaFerrari Start with the numbers: 0-100km/h in 2.4s, […]

Legends of the Track: Porsche Can-Am 917/10 “Turbo Panzer”

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At the end of the 1971 season, with two consecutive Sportscar Championships under its belt, the Porsche 917K (in Project CARS 3) was made redundant by the new Group 5 rules that mandated engines of only under 3-litres. Porsche, in response, turned its focus west—to North America and the mythical Can-Am Series. It was a […]

Ferrari 488 Challenge

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For the 25th Anniversary of the Ferrari Challenge series, Ferrari introduced their first-ever turbocharged V8 for the all-Ferrari one-marque series. A mid-engined, twin-turbocharged, direct injected 3.9-litre V8 good for 670hp, the 488 Challenge was designed and tuned for one thing only: motorsport. But as beautiful and track-ready as the Ferrari 488 Challenge was, it raised […]

Spec’ Racing at its Best: BMW M1 Procar

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The BMW M1 is a staple on any list of best supercars of the ’80s. The reasons are many: The only ICE BMW supercar has ever produced, the only mid-engined BMW in history (until 2014’s i8), and, of course, the first BMW to wear the “M” badge. Add to that a car that was penned by […]

Road Legends That Changed the World: The Porsche Carrera GT in Project CARS 3

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What makes the Porsche Carrera GT such an icon? One-part handling and performance, and one-part genesis. The origin story reads like this: built from the remains of an endurance racing prototype that ran out of funding and fired by an evolution of a Formula 1-derived Porsche V10 engine that never-raced. And as cool as that […]

Style Pack DLC

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Own the future of design, speed, technology, and mind-bending performance with three supercars that redefine every limit. The most powerful Ferrari road car in history, the most powerful supercar Lamborghini have ever built, and the 500kmh yet-to-be-released Hennessey Venom F5. Ferrari SF90 Stradale Beyond imagination, born on the racetrack from generations of motorsports know-how, and […]

Driving Seat #5

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We look to the future Style Pack Releases Dec 15 The second DLC for Project CARS 3 will drop on December 15th. We’re all rather stoked by the cars that are coming to this pack that is one of the strongest-ever DLCs released for the franchise. Given that, we thought we’d give you a quick […]

Ferrari F355 Challenge and Lamborghini Diablo GTR: Which is Your Favourite Spec-racer?

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Around the year 2000, those who’d survived the full horrors of the Y2K pandemic and had a bit of cash still lying around were confronted with a tantalising choice: which one-spec’ racing series should they sink a few hundred K into? Why? Because two of Italy’s greatest marques were running their own individual spec’-racing series […]

Driving Seat #4

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JSR John on how to setup for Project CARS 3, the Accolades trailer goes live, TIGA Awards winner TIGA Awards: Project CARS 3 wins Best Racing Game of 2020 On 24 November 2020, TIGA, the trade association representing the video games industry, held the first day of the virtual TIGA Games Industry Awards 2020, and […]

The 1,500-plus HP Club in Project CARS 3: ICE!

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Once upon a time, a car with over a ton of horsepower was consigned strictly to elite levels of motorsport. Think the CanAm Porsche 917/10 (around 1,100hp and weighing 750KGs) or the Lotus 98T (a ton of power and weighing around 550KGs). These cars were solely made for track work and, without any aids, capable […]

Lost Legends Come to Life in Project CARS 3

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Monza Slipstream The original circuit in Monza was built in 1922 with one purpose­ in mind, a purpose that ultimately defined the layout of the circuit: to give an advantage to Italian teams that were down on handling and up on power against their French and German adversaries. The two configurations built were therefore all […]

Driving Seat #3

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Craig “Torque” Whitaker talks us through being a pro’ games photographer, the Project CARS 3 Add-on Packs get names and dates, and look out for Black Friday specials at your local retailer… Project CARS 3 Pricing Check with your local retailer for new prices for Project CARS 3, and don’t forget to keep an eye […]

Nine-One-One for Fun

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Finding your favourite Porsche 911 in Project CARS 3 isn’t just about the performance, looks, or track prowess: the “everyman” sportscar is about generations. The Porsche ads of old often played to this key ingredient (“Starting from a ‘clean sheet of paper’ is fine if you have nothing worth keeping”), and as the years roll […]

Yas Marina Circuit Comes to Project CARS 3

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Designed by Hermann Tilke, the Yas Marina Circuit is, to date, the most advanced circuit ever built and one that comes with unique architectural attributes such as the world-famous hotel that sits over the track and under which the circuit tunnels, making for a spectacular backdrop when the race falls into night and the lightshow […]

Driving Seat #2

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This week we look at: The first expansion pack for Project CARS 3, Formula E champs DS Techeetah’s exciting giveaway, and we share the love of the Porsche 917 with Alexander Schulz. The Legends Pack Is Incoming The first expansion pack for Project CARS 3, the Legends Pack, is less than a week away. It […]

The 1,500-plus HP Club in Project CARS 3: Part 1—Electrifying!

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Once upon a time, a car with over a ton of horsepower was consigned strictly to elite levels of motorsport. The CanAm Porsche 917/10 (around 1,100hp and weighing 750KGs) or the Lotus 98T (a ton of power and weighing around 550KGs), for instance. But these cars were solely made for track work and, without any […]

Ferrari F40—Own The Dream

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Is the Ferrari F40—created to celebrate Ferrari’s 40th anniversary and the final car brought to production by Enzo himself—the greatest Ferrari (and possibly the greatest supercar) ever built? You can debate that one all day, but what’s not in question is that it remains one of the world’s greatest icons of engineering prowess and surely […]

Leading the Push for Accessibility

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This week we’re looking into accessibility in racing games for the disabled with Hichem Nagard, plus welcome our new Rival’s page, and we say farewell to Legends of the Track. Hichem Nagard, who lives near Le Mans, was born without mobility in both hands. His determination to get into gaming and a love of motorsport, […]

Snetterton—Everyone’s Favourite Circuit

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No one dislikes Snetterton. It’s one of those elbows-out circuits where every position gained is testament to racecraft, and every second gained testament to time invested in learning its little secrets. The run through Coram, in particular, has been separating the very good from the legends for half-a-century (the heroes never lift!), and the weather, […]

How to Manage the Performance Index Rating in Project CARS 3

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Performance Index Rating (PIR) is a physics-based representation of how well your vehicle should perform against other vehicles. Several factors are combined to create the PIR for every car (and can be altered with upgrades and downgrades): Top speed (based on power/drag) Power-to-weight Acceleration capability (based on grip, weight, weight distribution, CoG height, and drive […]

Autodromo Internazionale Enzo e Dino Ferrari

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It’s a pub argument for sure, but those who say classic F1 ended at 2:17pm on a warm Sunday in May of 1994 may have a point because nothing was ever the same again after that tragic weekend—not for racing, and certainly not for the Autodromo Internazionale Enzo e Dino Ferrari that would become the […]

Handling Upgrades: How to Find Grip

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Casey Ringley, Vehicle Technical Art and Handling, gives you an inside look at Handling Upgrades in Project CARS 3 Handling part upgrades in Project CARS 3 aren’t “fudged”, they work directly with this physics engine, and that results in some interesting choices when it comes to your upgrade path. Adding an aero’ upgrade will benefit […]

Power Upgrades: Not all Power is Equal

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Casey Ringley, Vehicle Technical Art and Handling, gives you an inside look at Power Upgrades in Project CARS 3 Performance part upgrades in Project CARS 3 work directly with the physics engine and that has obvious consequences on how you choose to upgrade your car. Firstly, because power without control may be great fun but […]

Winner: gamescom 2020 « Best Simulation »

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Continuing the Project CARS franchise’s tradition for best-in-class simulation, Project CARS 3 has just clinched the coveted “Best Simulation” award at gamescom 2020. Gamescom is the world’s largest computer and video games event, and this marks the second time the Project CARS franchise has won the award, following on from 2017’s “Best Simulation” award for […]

Developer Blog #3 – Upgrades

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Having some fun with car upgrades along with the physics and handling team on Project CARS 3. A 600hp ’66 ’Mustang? On vintage tyres? Heck, yeah! Nick Pope: Principal Vehicle Handling Designer: For Project CARS 3 we had the opportunity to add something we haven’t brought to the franchise before: Vehicle Upgrades. After discussing it […]

Developer Blog #2 – Handling

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The physics and handling team at Slightly Mad Studios give an inside look at what fans can look forward to with the handling and feel of Project CARS 3 Nick Pope: Principal Vehicle Handling Designer: The brief for Project CARS 3 was to go back to basics a little, remove some of the clutter, and […]

Developer Blog #1 – Design and Physics

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Project CARS has always been about racing with your heart in your mouth as you push your limits in legendary race cars on epic tracks around the world—that unparalleled connection between driver, car, and surface that comes from our passion and the know-how we’ve acquired through the years, all of it validated by pro’ drivers. […]