Driving Seat #2

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This week we look at: The first expansion pack for Project CARS 3, Formula E champs DS Techeetah’s exciting giveaway, and we share the love of the Porsche 917 with Alexander Schulz. The Legends Pack Is Incoming The first expansion pack for Project CARS 3, the Legends Pack, is less than a week away. It […]

The 1,500-plus HP Club in Project CARS 3: Part 1—Electrifying!

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Once upon a time, a car with over a ton of horsepower was consigned strictly to elite levels of motorsport. The CanAm Porsche 917/10 (around 1,100hp and weighing 750KGs) or the Lotus 98T (a ton of power and weighing around 550KGs), for instance. But these cars were solely made for track work and, without any […]

Ferrari F40—Own The Dream

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Is the Ferrari F40—created to celebrate Ferrari’s 40th anniversary and the final car brought to production by Enzo himself—the greatest Ferrari (and possibly the greatest supercar) ever built? You can debate that one all day, but what’s not in question is that it remains one of the world’s greatest icons of engineering prowess and surely […]

Leading the Push for Accessibility

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This week we’re looking into accessibility in racing games for the disabled with Hichem Nagard, plus welcome our new Rival’s page, and we say farewell to Legends of the Track. Hichem Nagard, who lives near Le Mans, was born without mobility in both hands. His determination to get into gaming and a love of motorsport, […]

Snetterton—Everyone’s Favourite Circuit

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No one dislikes Snetterton. It’s one of those elbows-out circuits where every position gained is testament to racecraft, and every second gained testament to time invested in learning its little secrets. The run through Coram, in particular, has been separating the very good from the legends for half-a-century (the heroes never lift!), and the weather, […]

How to Manage the Performance Index Rating in Project CARS 3

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Performance Index Rating (PIR) is a physics-based representation of how well your vehicle should perform against other vehicles. Several factors are combined to create the PIR for every car (and can be altered with upgrades and downgrades): Top speed (based on power/drag) Power-to-weight Acceleration capability (based on grip, weight, weight distribution, CoG height, and drive […]

Autodromo Internazionale Enzo e Dino Ferrari

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It’s a pub argument for sure, but those who say classic F1 ended at 2:17pm on a warm Sunday in May of 1994 may have a point because nothing was ever the same again after that tragic weekend—not for racing, and certainly not for the Autodromo Internazionale Enzo e Dino Ferrari that would become the […]

Handling Upgrades: How to Find Grip

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Casey Ringley, Vehicle Technical Art and Handling, gives you an inside look at Handling Upgrades in Project CARS 3 Handling part upgrades in Project CARS 3 aren’t “fudged”, they work directly with this physics engine, and that results in some interesting choices when it comes to your upgrade path. Adding an aero’ upgrade will benefit […]

Power Upgrades: Not all Power is Equal

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Casey Ringley, Vehicle Technical Art and Handling, gives you an inside look at Power Upgrades in Project CARS 3 Performance part upgrades in Project CARS 3 work directly with the physics engine and that has obvious consequences on how you choose to upgrade your car. Firstly, because power without control may be great fun but […]

Winner: gamescom 2020 « Best Simulation »

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Continuing the Project CARS franchise’s tradition for best-in-class simulation, Project CARS 3 has just clinched the coveted “Best Simulation” award at gamescom 2020. Gamescom is the world’s largest computer and video games event, and this marks the second time the Project CARS franchise has won the award, following on from 2017’s “Best Simulation” award for […]

Developer Blog #3 – Upgrades

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Having some fun with car upgrades along with the physics and handling team on Project CARS 3. A 600hp ’66 ’Mustang? On vintage tyres? Heck, yeah! Nick Pope: Principal Vehicle Handling Designer: For Project CARS 3 we had the opportunity to add something we haven’t brought to the franchise before: Vehicle Upgrades. After discussing it […]

Developer Blog #2 – Handling

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The physics and handling team at Slightly Mad Studios give an inside look at what fans can look forward to with the handling and feel of Project CARS 3 Nick Pope: Principal Vehicle Handling Designer: The brief for Project CARS 3 was to go back to basics a little, remove some of the clutter, and […]

Developer Blog #1 – Design and Physics

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Project CARS has always been about racing with your heart in your mouth as you push your limits in legendary race cars on epic tracks around the world—that unparalleled connection between driver, car, and surface that comes from our passion and the know-how we’ve acquired through the years, all of it validated by pro’ drivers. […]